
First video game
early games used interactive electronic devices with various display formats. The earliest example is from 1947—a "Cathode ray tubeAmusement Device" was filed for a patent on January 25, 1947 by Thomas T. Goldsmith Jr. and Estle Ray Mann, and issued on December 14, 1948 as U.S. Patent 2455992.[3]
Inspired by radar display tech, it consisted of an analog device that allowed a user to control a vector-drawn dot on the screen to simulate a missile being fired at targets, which were drawings fixed to the screen.[4]
Other early examples include:
- The NIMROD computer at the 1951 Festival of Britain
- OXO a tic-tac-toe Computer game by Alexander S. Douglas for the EDSAC in 1952
- Tennis for Two, an interactive game engineered by William Higinbotham in 1958
- Spacewar!, written by MIT students Martin Graetz, Steve Russell, and Wayne Wiitanen's on a DEC PDP-1 computer in 1961.
Each game used different means of display: NIMROD used a panel of lights to play the game of Nim,[5] OXO used a graphical display to play tic-tac-toe [6] Tennis for Two used an oscilloscope to display a side view of a tennis court,[4] and Spacewar! used the DEC PDP-1's vector display to have two spaceships battle each other.[7]
In 1971, Computer Space, created by Nolan Bushnell and Ted Dabney, was the first commercially sold, coin-operated video game. It used a black-and-white television for its display, and the computer system was made of 74 series TTL chips.[8] The game was featured in the 1973 science fiction film Soylent Green. Computer Space was followed in 1972 by the Magnavox Odyssey, the first home console. Modeled after a late 1960s prototype console developed by Ralph H. Baer called the "Brown Box", it also used a standard television.[4][9] These were followed by two versions of Atari's Pong; an arcade version in 1972 and a home version in 1975.[10] The commercial success of Pong led numerous other companies to develop Pongclones and their own systems, spawning the video game industry.[11]
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